Even more so than Knights of the Old Republic 3. So I love SWTOR, and that's why I want a sequel so badly, to bring to life the game it could be. It's still one of my favourite MMOs, despite the fact that I don't really care for the MMO bits. And there have been a lot of improvements when it comes to onboarding, making navigating this old and increasingly complex MMO a lot more straightforward. The class stories, expansions and all the important bits can be experienced for next to nothing.
It helps, of course, that it's excellent value, offering plenty for free, and even more if you make a single purchase-of anything-in the premium Cartel Market.
That it's still managed to keep me on the hook for a decade is a testament to the quality of the writing and all the brilliant roleplaying opportunities the class stories offer.
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The team has big ambitions and a taste for experiments, but there's always this sense that it lacks the tools to make its full vision a reality. When it pivoted to more cinematic storytelling with Knights of the Fallen Empire back in 2015, we got much flashier cutscenes and NPC character models that weren't eyesores, and it really revitalised the flagging MMO-for these and several other reasons-but it always felt like SWTOR was being pushed to its limit, and the cracks were noticeable. It's not like BioWare hasn't pushed the engine. These are problems that will never be solved, and it speaks to a lack of foresight. Nautolans also can't wear any head gear, since they're all designed for humanlike skulls. The only solution is picking a head where the tentacles are tied in a topknot, which unfortunately looks terrible. I also gave up on my dream of making my very own Kit Fisto, because the nautolans can't wear anything without their head tentacles clipping through their clothes. My Sith Assassin can't wear cloaks because doing any spinning attack makes the cloak appear in front of them. Honestly, I'd just be happy with a game that didn't have so much terrible clipping. Even when things are working as intended, it never quite feels smooth, never quite reaches the level of polish you'd expect given EA's resources and the size of the Star Wars license. Performance, too, has been a persistent issue, especially in PvP. It has some good art, and some great concept art, but the scale is all off-a common MMO quirk, but particularly noticeable here-the textures are hideous, and the awkward animations frequently undermine what would otherwise be compelling cutscenes. And even once things settled down, SWTOR still felt archaic in comparison to the other big online games of the day-a gulf that has naturally grown quite a bit since then. The engine wasn't even finished when BioWare started using it, which explains why things were so incredibly janky in those early days. The third-party Hero Engine has been criticised a lot by SWTOR players over the last decade, but it would be fairer to say that it's BioWare's implementation of the engine that's the real problem, and the lack of meaningful updates to it. The gun-toting classes do fare better, admittedly, but not much, and I'll never get used to seeing bendy laser bolts hitting enemies I'm not even facing.Ī lot of the issues holding it back are as old as the game itself.Įven more insurmountable is the engine itself. For all the current system's problems, the real let-down is that it just doesn't play into the fantasy of being these mystical warriors. It's just not good, and after a decade I'm finding it harder to overlook.įor something like Star Wars, with its flashy, acrobatic lightsaber duels, a more kinetic and dynamic combat model just seems like a better fit. It's not even that it's egregiously terrible-not even close. There have been loads of class and combat updates, and some massive ones are on the way, but none of them have made much difference to the bog standard PvE confrontations. Whenever a fight breaks out, I sigh and resign myself to another minute of boredom. At least it means I only have to pay attention to a small number of my needlessly big bag of boring tricks, but the routine is just making me miserable.
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